Nintendo, Apple and forcing the future of tactile feedback
From the moment I first held an iPhone 7 at the September Apple event, I knew the Taptic Engine was something special.
Those core effects are still delightful and developers have begun integrating advanced Taptics into their apps as well. I remain incredibly bullish about the technology's future, especially now that word is filtering out about the Nintendo Switch:
Nintendo Switch haptics sound like voodoo magic pic.twitter.com/WOFlwan01NNintendo Switch haptics sound like voodoo magic pic.twitter.com/WOFlwan01N— Phill Ryu (@phillryu) January 16, 2017January 16, 2017
Based on Nintendo's event alone, the ice cube segment seemed... odd. It wasn't given any specific context. Reading the above, though, and the context is clear. Nintendo is taking haptics — simulated sensation — to yet new heights. (I can't wait for the teardown to see how they're doing it.)
It might seem like games or tricks right now, but if you take what Apple is doing and take what Nintendo is doing, and you push it out over time, the potential is remarkable.
The idea of picking up my iPhone 8 or iPhone 9 or whatever and feeling every key I press, every knob I slide, every cell I swipe, is easy enough. It's everything else that I'm looking forward to. Ice cubes in cups or marbles in a container are fun, but the interactivity, and maybe even accessibility, behind them are compelling.
For a long time interfaces were mainly pixels on screens, Braille terminals and a few other alternatives aside. Now voice interfaces are becoming more common. Tactile interfaces, thanks to technology like Apple's Taptic Engine and Nintendo's Joy-Con, will be as well.
(Especially in virtual reality (VR) and augmented reality (AR), which both companies may be interested in but neither currently ships.)
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And as multi-sensory humans, the more affordances we have, the better.
Rene Ritchie is one of the most respected Apple analysts in the business, reaching a combined audience of over 40 million readers a month. His YouTube channel, Vector, has over 90 thousand subscribers and 14 million views and his podcasts, including Debug, have been downloaded over 20 million times. He also regularly co-hosts MacBreak Weekly for the TWiT network and co-hosted CES Live! and Talk Mobile. Based in Montreal, Rene is a former director of product marketing, web developer, and graphic designer. He's authored several books and appeared on numerous television and radio segments to discuss Apple and the technology industry. When not working, he likes to cook, grapple, and spend time with his friends and family.