macOS Monterey will support smoother screen updates with Adaptive Sync on compatible Macs and displays
What you need to know
- macOS Monterey will support Adaptive Sync for improved screen refreshes.
- Variable screen refreshes make for a better gaming experience.
Apple has confirmed that macOS Monterey, due to release later this year, will include native support for Adaptive Sync on external displays. The announcement came as part of a WWDC developer session as the week-long event comes to an end.
The support of Adaptive Sync will depend on a few things, though. It'll work on all Macs with Apple silicon inside, so M1 chips and newer. Some Intel Macs will also work just fine, but it depends on the connectivity options they have. DisplayPort 1.2a connectivity will be required and it just so happens that's the same tech that powers Nvidia G-Sync and AMD FreeSync.
The main reason for Adaptive Sync is gaming, with displays able to adjust their refresh rate to match the current frame rate of the game that's playing. That makes for a better gaming experience and it's something gamers have been enjoying in the PC world for years now. It's a welcome addition to macOS to be sure, although it's a matter for debate as to whether it will have all that big of an impact. Mac users don't tend to be playing games on them, after all.
Looking to pick up a new monitor for your Mac? These are some of the best 4K monitors money can buy and many support Adaptive Sync, too.
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Oliver Haslam has written about Apple and the wider technology business for more than a decade with bylines on How-To Geek, PC Mag, iDownloadBlog, and many more. He has also been published in print for Macworld, including cover stories. At iMore, Oliver is involved in daily news coverage and, not being short of opinions, has been known to 'explain' those thoughts in more detail, too. Having grown up using PCs and spending far too much money on graphics card and flashy RAM, Oliver switched to the Mac with a G5 iMac and hasn't looked back. Since then he's seen the growth of the smartphone world, backed by iPhone, and new product categories come and go. Current expertise includes iOS, macOS, streaming services, and pretty much anything that has a battery or plugs into a wall. Oliver also covers mobile gaming for iMore, with Apple Arcade a particular focus. He's been gaming since the Atari 2600 days and still struggles to comprehend the fact he can play console quality titles on his pocket computer.