Disney's Holotile invention is a multidirectional VR walker — and could one day supercharge how you use headsets like Apple Vision Pro
The Disney Holotile could mean walking without moving.
Disney has just unveiled a brand new invention that could one day shake up the way you use the Apple Vision Pro.
In a short video from the Disney Parks YouTube channel interviewing Lanny Smoot, an inventor for the company, Smoot showed off his brand-new invention, the Holotile. To put it simply, it’s a treadmill on your floor that consumers can use to walk in any direction. This means that, in a more traditional VR headset that blocks out your view, it could be used to stop you from bumping into things.
Not only can it be used for VR but multiple people can use it at one time outside of VR, suggesting there could be a more traditional fitness approach here too. Perhaps, paired with an Apple Watch, you could close your exercise ring easily from the comfort of your own home. Lanny also imagined theatrical stages, that could use the Holotile to dance and move around freely.
However, it’s important to note how well this could also work for a mixed-reality headset like the Apple Vision Pro.
The Disney Holotile on Apple Vision Pro
Although the Apple Vision Pro isn’t a gaming platform, it will have spatial games, taking advantage of the unique controls of the Vision Pro. When used with a device like the Holotile, it could see support for bigger more expansive games that don’t use your physical space quite as much.
As of its launch, the Apple Vision Pro does not support the use of VR-style controllers like those found in the Meta Quest or PSVR2 so there would be no way of moving around easily in games. The Disney Holotile could solve this problem by allowing you to physically move around game worlds without the use of a joystick.
This is just a prototype right now but, if it makes its way to market, it would be perfect for Apple’s upcoming headset.
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James is a staff writer and general Jack of all trades at iMore. With news, features, reviews, and guides under his belt, he has always liked Apple for its unique branding and distinctive style. Originally buying a Macbook for music and video production, he has since gone on to join the Apple ecosystem with as many devices as he can fit on his person.
With a degree in Law and Media and being a little too young to move onto the next step of his law career, James started writing from his bedroom about games, movies, tech, and anything else he could think of. Within months, this turned into a fully-fledged career as a freelance journalist. Before joining iMore, he was a staff writer at Gfinity and saw himself published at sites like TechRadar, NME, and Eurogamer.
As his extensive portfolio implies, James was predominantly a games journalist before joining iMore and brings with him a unique perspective on Apple itself. When not working, he is trying to catch up with the movies and albums of the year, as well as finally finishing the Yakuza series. If you like Midwest emo music or pretentious indie games that will make you cry, he’ll talk your ear off.